Aleister
Aleister, the former demonlord, is always looking at others bearing a malefic grin upon his twisted visage, harnessing all the power he can muster as he directs bolts of pure chaos towards his foes.
In a world where legends and myths merge with reality, a land and sea that was once prosperous and luminous has fallen into oblivion, its brilliance erased by growing shadows. Rumours whispered in the taverns and tales told by the ancients speak of a time when an island abounded in treasures and mysteries, when the earth was pierced by tunnels harbouring secrets, and when magic, fluid and omnipresent, permeated every stone. Today, these places are nothing more than vestiges engulfed in darkness, forgotten dungeons where danger lurks and light struggles to pierce the oppressive darkness. Our story begins in the heart of this desolate land and sea, where maps are no longer of any use and only the bravest dare to venture...
Aleister, the former demonlord, is always looking at others bearing a malefic grin upon his twisted visage, harnessing all the power he can muster as he directs bolts of pure chaos towards his foes.
The only place Hecate feels safe is total Darkness, where she envelopes herself and thrives, until it totally consumes her existence. Until that strange familiar odor which vanished, reappears and stabs you - in the Dark.
Theregar's smile looks intimidating as it is, yet is amplified by the fel green hue of the enchantments he is preparing: As he deflects his attackers, his foes are enlightened by his immense control of the Shadows...
Void claimed all in the Halls of Reflection as Roth rised from the Stone, his voice echoing again in the sultry darkness. His enemies fallen, their eyesight blurred, their powers escaping their body as he consumed their souls...
It is said that no one has ever come out, that those who have attempted the adventure have been devoured by the creatures that haunt the place or lost in an endless labyrinth, trapped by the ancient magic that jealously guards its secrets.
But, this time, something was different.
Unleash your revenge upon mankind as you turn and look towards the human cities, only to see a great pillar of flame hit their cathedrals, the ensuing shockwave and flamewall erasing all signs of their kingdoms' existence.
Available both for Apple iPhone & Apple iPad, specially designed for Apple iPad Pro & Force Touch.
When people comment on Ubrak Legends's difficulty, I always reply 'The armor of a true knight, is not shiny - only battle worn'.
John DOE, Lead Developer
There is nothing - literally - nothing more satisfying for a VFX & 3D artists company to see his work giving life to a luscious 3D environment.
Synty Studio Limited, VFX & 3D
People ask me why I work such long hours and I find myself quoting the same thing - I simply adore making games.
John DOE, Lead Game Designer